9/10/2023 0 Comments Endless bubble shooter free unityYou could argue this with all of the NPC titles and Twilight Princess as well. That begs the question.why did Nintendo actually take away the ability to use the bongos in the first place? I realize that they had to adjust the timing and controls a bit for the new input style, but how hard would it have been to include the original Gamecube code as an option? For rookies, it is still a good platforming experience, but not a great one. For fans of the original, your mileage may vary depending on how attached you were to the bongo peripheral. New Play Control! Donkey Kong: Jungle Beat is still a good game, but it’s lacking a lot of the charm of its original outing without the bongos. Jungle Beat on Wii excels when everything comes together and the rhythm aspect of it shines through, but it falters whenever the action stops. For example, the delays between actions and extremely floaty jumps work with the bongos, but they feel awkward without them. It almost completely removes the rhythm aspect, and amplifies Jungle Beat's issues to make it seem like nothing more than a peculiar platformer with some weird design choices. While the game's controls are functional and it has nice little touches (such as the plethora of sound effects that comes out of the Wii Remote speaker), it has lost a lot in the switch to the new control scheme. A boss rush mode was added, but it is only unlocked after completing everything else in the game. With the new controls and different levels, the New Play Control! version of Jungle Beat plays more like a remixed version of the original GameCube release. For example, the ease of movement with the analog stick necessitated the insertion of new obstacles, such as cacti and wood. All the levels from the original are present, but they are all adapted to accommodate the new control style. These changes are also accentuated by the modifications to the levels. These changes turn Jungle Beat into a run-of-the-mill platformer with only small traces of the rhythm game left behind. In lieu of having to restart the whole level over again after dying, players have lives, and certain levels have checkpoints. DK also no longer uses the collectable bananas as health instead, he can take three hits before he dies. Waving the Wii Remote and Nunchuk does not reproduce the tactile feel of the original, and using the Nunchuck's analog stick instead is somewhat tedious. Obviously, the removal of the bongos is the key change made in this new version. This, along with other changes, has transformed what was once a charming genre hybrid into a straight platformer with middling results. In the recently released New Play Control! version, the bongo controls are removed in favor of the Wii Remote and Nunchuk. The hook of the game was that you used a bongo drum peripheral to control the titular ape in what was a wonderful mixture of a platformer and a rhythm game. ![]() Donkey Kong: Jungle Beat originally came out for the GameCube in 2005 and was heralded for its great old-school platforming.
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